Electrical & Electronic Engineering e-Books.OL2050374W Page_number_confidence 91.05 Pages 326 Pdf_module_version 0.0.18 Ppi 360 Rcs_key 24143 Republisher_date 20220422162030 Republisher_operator Republisher_time 205 Scandate 20220421164242 Scanner Scanningcenter cebu Scribe3_search_catalog isbn Scribe3_search_id 9780750652407 Source 14.5 Lighting and camera 14.6 Saving, printing and exporting graphs Summary 15 Graphical User Interfaces (GUIs) Objectives 15.1 Basic structure of a GUI 15.2 A first example: getting the time 15.3 Newton again 15.4 Axes on a GUI 15.5 Adding colour to a button Summaryġ6 Importing and exporting dataObjectives 16.1 The load and save commands 16.2 The Import Wizard 16.3 Low-level file I/O functions 16.4 Other import/export functions Summary 17 Simulation Objective 17.1 Random number generation 17.2 Spinning coins 17.3 Rolling dice 17.4 Bacteria division 17.5 A random walk 17.6 Traffic flow 17.7 Normal (Gaussian) random numbers Summary 18 More matrices Objectives 18.1 Leslie matrices: population growth 18.2 Markov processes 18.3 Linear equations 18.4 Sparse matrices Summary 19 Introduction to numerical methods Objective 19.1 EquationsĪccess-restricted-item true Addeddate 12:12:32 Autocrop_version 0.0.12_books-20220331-0.2 Bookplateleaf 0002 Boxid IA40443723 Camera USB PTP Class Camera Collection_set printdisabled External-identifier Objective9.1 Syntax errors 9.2 Pitfalls and surprises 9.3 Errors in logic 9.4 Rounding error 9.5 Trapping and generating errors Summary 10 Function M-files Objective 10.1 Some examples 10.2 Basic rules 10.3 Function handles 10.4 Command/function duality 10.5 Function name resolution 10.6 Debugging M-files 10.7 Recursion Summary Part II More Advanced Topics and Applications 11 Vectors as arrays: working with subscripts Objective 11.1 Update processes 11.2 Frequencies, bar charts and histograms 11.3 Sorting Summary 12 Arrays of characters: strings Objectiveġ2.1 Basic concepts12.2 Two-dimensional strings 12.3 eval and text macros Summary 13 Advanced data structures Objectives 13.1 Structures 13.2 Cell arrays 13.3 Classes and objects Summary 14 More graphics Objectives 14.1 Handle Graphics 14.2 Editing plots 14.3 Animation 14.4 Colour etc. New chapters cover handle graphics, graphical user interfĬover Copyright Part I Essentials 1 Getting going Objective 1.1 Introduction 1.2 Using MATLAB 1.3 Website Summary 2 MATLAB fundamentals Objectives 2.1 The MATLAB desktop 2.2 Programs 2.3 Variables and the workspace 2.4 Arrays: vectors and matrices 2.5 Vertical motion under gravity 2.6 Operators, expressions and statements 2.7 Output 2.8 Repeating with for 2.9 Decisions 2.10 Complex numbers 2.11 More on input and output 2.12 Odds 'n ends 2.13 Programming style Summary 3 Developing algorithms Objective 3.1 Structure plans 3.2 Structured programming with functions Some of the examples draw on first-year university level maths, but these are self-contained so that their omission will not detract from learning the principles of using MATLAB.This completely revised new edition is based on the latest version of MATLAB. 4 MATLAB functions Objective 4.1 Projectile motion 4.2 Some common functions Summary 5 Logical vectors Objectives 5.1 Examples 5.2 Logical operators 5.3 Subscripting with logical vectors 5.4 Logical functions 5.5 Logical vectors instead of elseif ladders Summary 6 Matrices Objectives 6.1 Some basics 6.2 Matrix operations 6.3 Other matrix functions Summary 7 Introduction to graphics Objective 7.1 Basic 2-D graphs 7.2 3-D plots Summary 8 Loops Objectives 8.1 Determinate repetition with for 8.2 Indeterminate repetition with while Summary 9 Errors and pitfallsīased on a teach-yourself approach, the fundamentals of MATLAB are illustrated throughout with many examples from a number of different scientific and engineering areas, such as simulation, population modelling, and numerical methods, as well as from business and everyday life.
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